CopilotMemorySwitchType
Whether the copilot may remember anything for the caller, and where that was decided.
type CopilotMemorySwitchType {
enabled: Boolean!
learningAvailable: Boolean!
learningEnabled: Boolean!
learningLocked: Boolean!
learningSignals: Boolean!
learningSource: String!
organizationLocked: Boolean!
playbookMode: String!
source: String!
}
Fields
CopilotMemorySwitchType.enabled ● Boolean! non-null scalar
True when memory is on for the caller.
CopilotMemorySwitchType.learningAvailable ● Boolean! non-null scalar
True when the organization has learning switched on. The console hides the row otherwise.
CopilotMemorySwitchType.learningEnabled ● Boolean! non-null scalar
True when the copilot learns from the caller's activity. Off whenever memory is off.
CopilotMemorySwitchType.learningLocked ● Boolean! non-null scalar
True when the organization turned learning or memory off, so the console locks the row.
CopilotMemorySwitchType.learningSignals ● Boolean! non-null scalar
True when the console may ask why a card was rejected.
CopilotMemorySwitchType.learningSource ● String! non-null scalar
Where the learning setting comes from: user, organization, default or unavailable.
CopilotMemorySwitchType.organizationLocked ● Boolean! non-null scalar
True when the organization turned memory off and one person cannot turn it back on for themselves.
CopilotMemorySwitchType.playbookMode ● String! non-null scalar
The playbook mode: off, shadow or on. The console shows the playbook editor unless it is off.
CopilotMemorySwitchType.source ● String! non-null scalar
Where the setting comes from: user, organization, default or unavailable.
Returned By
copilotMemoryEnabled query ● setCopilotMemoryEnabled mutation